Undefinied3's SMW Blog

Welcome!


Welcome!

Yes, a new blog! Here I'll keep you informed about SMW related things. I'll post videos, images, information, tools, sprites, ASM codes, etc. I hope you enjoy it.

Monday, May 9, 2011

Super Awesome News \o/

Well, since I was very busy with C3, I could not post anything new on this blog (not really, the lazyness also helped :X) but now, I can! So, let's talk a bit about C3 (an event on SMWCentral in which each user presents their own project and at the end, people vote to choose the best in each topic, like ASM, joke things...).

C3:

Sincerely, this C3 was disappointing... Nothing new, just some tools and some sprites, nothing amazing, as was the ExGFX Rev. Patch in the past C3... Of course, there were good projects, but none have really impressed me... If someone asks me what impressed me in this C3, I would say nothing... And that's bad, at least to me, I'm very sad with this result, *crying* But the good point is that I've participated on this C3! I was a bit shy, since my main language isn't English, but everything has come out pretty well I think... and I don't know if this is the cause, but I've got a lot of new subscribers on my youtube channel since the C3 o.0 Like 6 or 8 in one week!
Oh, and if you're curious to know what I've posted in C3, here is the topic.

Some sprites I've already distributed it here, but some of them I haven't, so fell free to use them, JUST GIVE CREDITS IF USED :D.... Ok, since it's C3, I'll give you some credit this time, give credit just if you want to, but DO NOT claim it as yours.


Well, that's all that I had to talk about the C3 (in general, my opinion about it)


Shifting gears...

Mode 7:

I'm currently learning mode 7 (not really, I'm currently learning VRAM, etc. but since mode 7 needs it, I'm encompassing it) but it's VERY hard, I understand everything, but I CAN'T do it, Famicon's site explains it very well, but xkas can't assemble their code, since it is a cross-assembler, so yeah, I'm very sad :(.... BUT, I can draw the original mode 7 bosses without any problem! That doesn't mean anything since it's very different, but well... I've made some cool things with it :3 Check out this video:



Shifting gears AGAIN...

New TAS:

Completely slow but it's entreteining in my opinion... This level is very confuse, I didn't understand anything that I was supposed to do in this level, so the result was "this" thing D:



Well, I hope that this big wall of text is enough to reward the big time without any posts. Bye :3

Friday, April 22, 2011

Youtube - 100th video!

Well, I was needing something interesting for this 100th video, when I come out with this awesome idea of beating the worldwide record of Spring Challenge (made by moltov) with an GIANT speed difference, and I made it! If I recall correctly, I've beat the old worldwide record by 9 seconds (Yes, that is MUCH for a TAS) and some frames.

My new record:


The old record:


I've also discovered that you can throw 2 trampolins to the air in one shoot, and this really helped me with the TAS :3

Get The 1-Up! - Kannon's Claim!?

So so.. I'm doing my best to reproduce the level to the max, but it's to hard. The foreground of DKC series are too complex to SMW. It is possible to reproduce (since both are playable on a snes, so the limitations are the same) but it's very hard and requires a lot of time and specially patient, which is what I don't have... But yeah, I'm currently focusing on sprites and on Layer 3 (that is giving me some trouble, since in DKC 2 it moves randomly. I've got this, but the timing is wrong...

Currently, I have:

-Almost perfect layer 3 (except the GFX, Nep-Enut have drawn a custom one for me, and it's doing it's job very well! Thanks Nep-Enut :D)
-*Mini Necky (DYNAMIC, NOT NORMAL! I really needed those giant and perfect frames :3, they're awesome!)
-**Layer 3 Transparency (I love snes' registers :3)
-Background (I don't remember who ripped it, but thanks :3)

* I'll distribute it when I get 1000 views in this blog
** I'll distribute some documentation of this telling what I understead and the what each value in the registers did for me (ie, what I've got with each value) when I get 1000 views...

Video:



I hope you like it guys :3

Note: I know, somethings that I've quoted aren't in the video. I'm tired to make another video...

Mario's Annoying Adventure - The Shell

Nope, that's not the level name.

Well, since there's no chance at all to me to play this level, I've asked pudding to play it. He have played very well without the pain that I would have! Thank you pudding :D



These jumps are really ridiculous..

Random Retarded Quest - Some videos...

Yep, I was bored when I did this video:



But it come pretty well I think :D It's just some ways to pass the intro, but it's not too hard.


And this... HA, I have beat you by one second pudding! And the most awesome thing: It's a new worldwide record of this level yey!


DEAL with it :D


Oh my God! This is insane! Is madness! It is sparta! I have TASed Deathship! I could make it even faster if those hammers weren't comming at the most annoying places, but sadly, that was not the case :(

Well, if you're curious to see the TAS, here it is:



Now, it is the fourth most rapid completion, since pudding have beat the actual record. Check it out in his channel :D

And yeah, we both hate those hammers...

Monday, April 11, 2011

Adventure Land Legend of the Starts - Level 1 TAS

Too lazy to type... I'll just say that this TAS probably is my best TAS ever made so far. Enjoy it :D



Friday, April 8, 2011

Get The 1-Up! - Introduction + Engine

Seriously, I really need to focus on just ONE project and not on ten projects... But whatever, that is my business. So, let me explain my new project
with this completely new engine (as far as I know). This time, your objective is to bounce on the enemy's head to get... something (if I may call it that way) that increases your... score? Well, let's call it your score. Everytime you get the 1-Up when Mario bounces on many sprites, your score goes up. Each level has a goal, some levels require a lot of points (but it's easy to get the) and other levels just some points but it's harder to get them. There's also a nice thing included in this project, if mario dies, he comes back to the OW, so he doesn't lose a life or die, he just returns to the OW like a bonus game end. Nice uh? Everything completely programed by me (I'm not so good at making patches, but I'm getting nice results). I had to fix MANY, MANY bugs that were pissing me off, like the Course Clear text, it was killing my layer 3 and messing up with it's position. But yeah, it was fixed so... it's a victory for me, no? :D! Also, the second thing I was focusing up in this project is the ASM, I have a lot of plans for this project, many of them include a lot of ASM to make this project good and not annoying to play, since I'm not trying to do kaizo levels this time, but nice and playable levels with high difficulty. Also, BIG WALL OF TEXT!! Probably my biggest post lol! Are you curious? Want to see the current state of this project? Yes! It's a video! Enjoy it :D



And I won't distribute anything related to this project, cause I don't want to and almost everything was focused on my needs and may not fit on your project or anyway...

Saturday, March 26, 2011

A Kaizo Tutorial - Even More News


Well, since I hate Zsnes' desync, Vanilla Pudding made the video in snes9x so the songs in each level is "wrong", I just changed to make the ROM be playable on snes9x.

Video:



As you can see, I've made a water part, the cave part and I've started the castle (perhaps the final stage). Then, I'll need to make the dialogues... (the main reason of AKT)

PS: Pudding have breaked some parts lulz

Sunday, March 20, 2011

SMRPG - Culex Port Distribution

Well, I don't see anything amazing in this port now, so I decided to distribute it. Congratulations for convinced me lulz...

Click!

Enjoy this awesome port. It uses sample bank.

PS: Uses Addmusic5 (HuFlungDu's one)