Undefinied3's SMW Blog: March 2011



Yes, a new blog! Here I'll keep you informed about SMW related things. I'll post videos, images, information, tools, sprites, ASM codes, etc. I hope you enjoy it.

Saturday, March 26, 2011

A Kaizo Tutorial - Even More News

Well, since I hate Zsnes' desync, Vanilla Pudding made the video in snes9x so the songs in each level is "wrong", I just changed to make the ROM be playable on snes9x.


As you can see, I've made a water part, the cave part and I've started the castle (perhaps the final stage). Then, I'll need to make the dialogues... (the main reason of AKT)

PS: Pudding have breaked some parts lulz

Sunday, March 20, 2011

SMRPG - Culex Port Distribution

Well, I don't see anything amazing in this port now, so I decided to distribute it. Congratulations for convinced me lulz...


Enjoy this awesome port. It uses sample bank.

PS: Uses Addmusic5 (HuFlungDu's one)

Culex - Dialogues finished!

This time it's TOTALLY finished, I just need to start to program the boss, and that will take sometime, so be patient.


And I apologies for not posting for a long time in this blog, I was a bit boring and lazy...

Friday, March 11, 2011

Culex - Before Battle

FINALLY, I finished the dialogue before the true battle... Well, is not FINISHED yet, I need just to add the routine that checks if mario talked with culex before, if so, execute other dialogue... But I think it's easy, I'll just need a freeram.


Thursday, March 10, 2011

A Kaizo Tutorial - More News!

Almost complete! I got a lot of new songs to use (actually I had them but I never knew the existence of them in my computer...) and I got some ideas, except on the water level, cause I don't know many glitches to do in water...


Ignore the random air-pipe entrace, I was to lazy to do all the level again...



300 Views on my blog! That's amazing, thank you guys! As a gift, today I'll distribute my Koopa Boss. It needs some serious work... But sometime I'll make bug fixes and reupload the rar file, so stay tuned!


Note: if you want to use the hp bar, you'll need some freeram. Currently it uses 0087, just search for every 0087 in both codes and change to your freeram.

And if you want to know about this boss:


Saturday, March 5, 2011

Block Header Maker Tool

Well, I made a simple tool that makes headers for blocks (those JMP label). It's a relative simple tool, but it works I think... Just choose if you want to include the corners or/and "LabelName:", just make sure that the labels don't have space, accent or symbols and everything will be ok.


Requires .NET Framenetwork 4.0

Friday, March 4, 2011

Culex - WIP Boss

Yep, you may know Culex from Mario Fantasy, the one that is incomplete (just Culex graphics, no cristals...) I got a big inspiration from there to make this one! The progress is will be VERY VERY VERY slow cause I want to do this with perfection and make it awesome! Currently I only have Mario's Hp bar (maybe I change the max hp to 5, but it deppends on the OAM, the culex gfx literally kills it!), Culex graphics, all crystal' graphics and nothing lol. Also,

I will NOT

distribute anything related to this fight, even ripped graphics (credits goes to Vitor Vilela, for his awesome img file ripping tool), music or boss, so don't disturb me with questions like "I subscribe in your channel, can you give me your boss?"


Well, I'm sleppy again (damn you school that makes me get up early!), so good nite :)